Douyu's revenue structure continued to optimize in the first quarter, with advertising and other revenue reaching 239 million yuan
点里字
发表于 2024-6-6 12:45:27
4106
0
0
Our reporter Yuan Chuanxi
On June 5th, Douyu released its unaudited financial report for the first quarter of 2024. According to financial report data, in the first quarter of 2024, the average MAU (monthly active users) of Douyu Mobile was 45.3 million, with a total of 3.4 million paying users. The total revenue was 1.04 billion yuan, with a gross profit of 109 million yuan and a gross profit margin of 10.5%. The net loss was 88 million yuan, and the adjusted net loss was 85.7 million yuan.
The Douyu Temporary Management Committee stated, "In the first quarter of 2024, Douyu will continue to strengthen the company's diversified business capabilities and strengthen refined operational management by optimizing the company's structure and adjusting operational strategies. Douyu is more focused on the needs and experiences of core platform users, while providing high-quality content, fully utilizing the platform's anchor resources and content ecosystem, actively exploring cooperation opportunities with more game manufacturers, and providing users with richer game related services."
In fact, in the first quarter of 2024, although Douyu faced pressure from the adjustment of its live streaming business, significant progress has been made in its commercialization transformation. By deepening services and cooperation in the gaming industry, Douyu successfully promoted platform revenue diversification and healthy growth by focusing on game prop sales, game advertising, and distribution services. In the first quarter of 2024, advertising and other business revenue was 239 million yuan, accounting for 23% of the revenue contribution, a significant increase from 7.7% in the same period of 2023.
Zhang Yi, CEO and Chief Analyst of iMedia Consulting, told Securities Daily that Douyu's advertising and other revenue has increased rapidly, and its advertising revenue has also shown a certain degree of upward trend, indicating that it has achieved significant results in its commercial transformation after compliant operation.
"From the first quarter financial report, the main challenge facing Douyu is how to leverage its huge user base to transform and extend the monetization model of entertainment live streaming and game live streaming, especially in the entertainment live streaming field. This is also an urgent problem that Douyu needs to solve." Zhang Yi further stated.
Specifically, currently, in response to the needs of platform link manufacturers and game players, Douyu is exploring a diversified profit model based on manufacturer resources while obtaining more exclusive resources and high-quality content. On the one hand, game props are promoted through platform anchors, content creation, and operational activities. On the other hand, platform game membership business is carried out based on game props, forming an effective commercial path for Douyu to sell game props.
For example, during the Cross Fire Zone CFS Championship Welfare Season, the Douyu platform and anchor limited skins were launched in the game, and related game props were promoted in the Douyu live broadcast room, effectively promoting the activity of the game ecosystem. The data shows that the conversion rate of Douyu game promotion is higher than the market average, which increases the income sources of anchors besides salary and live streaming rewards. Douyu's income structure has also been further optimized.
At the same time, Douyu utilized the platform's anchor resources and content ecosystem in the first quarter of 2024 to carry out multiple operational activities covering the entire site, further mobilizing user interaction willingness and stabilizing live streaming tipping revenue. And Douyu platform integrates multi zone resources, promoting related operational activities to gradually cover more waist hanging anchors from top anchors, maximizing platform resource advantages, and driving the growth of anchor traffic at different levels.
Douyu stated that the above activities not only effectively activated user interaction, but also covered 80% of daily active paying users with a single activity. They also formed a word-of-mouth effect, driving users to break through the ice and return. Low resource consumption led to a revenue increase of over 150% for medium and long tail anchors.
In addition, to meet the increasingly diverse viewing needs of users, Douyu has also upgraded its product functions in the first quarter. The content recommendation second level column has added a "competition" category, which integrates the competition content of the top game zones, including the annual schedule and schedule of various competitions, game replays, player ratings, etc.
Looking ahead to the future, Douyu stated that it will actively explore cooperation opportunities with more game manufacturers, further improve its revenue structure, and achieve its long-term value as a game ecosystem platform through the continuous creation and growth of new products and models.
An anonymous industry analyst told Securities Daily that in the future, Douyu should continue to strengthen its advertising business and explore more diversified sources of income, such as esports derivative sales, virtual gift sales, offline event organizations, etc., to reduce reliance on live streaming rewards and reduce business risks. At the same time, Douyu should strengthen cooperation with game manufacturers, obtain more exclusive resources and high-quality content, and enhance the platform's competitiveness and attractiveness.
CandyLake.com 系信息发布平台,仅提供信息存储空间服务。
声明:该文观点仅代表作者本人,本文不代表CandyLake.com立场,且不构成建议,请谨慎对待。
声明:该文观点仅代表作者本人,本文不代表CandyLake.com立场,且不构成建议,请谨慎对待。
猜你喜欢
- What is the annual revenue of OpenAI? It is reported that over 1.6 billion US dollars have been raised again
- Led the company to achieve 43000% revenue growth, Sandberg will bid farewell to the Meta board of directors
- Apple iPhone and Software Revenue Double Growth Cook Immersive Investment in GAI
- High demand for affordable beauty products. e.I.f Beauty's revenue increased by 85% in the third quarter
- Baekje Shenzhou Zebtinib's global revenue exceeded one billion US dollars for the first time in 2023
- Bilibili's net revenue in the fourth quarter of 2023 was lower than expected, and its gaming revenue decreased by 20% year-on-year in 2023
- Yiren Jinke achieved a revenue of 4.896 billion yuan in 2023
- NVIDIA is under investigation! The latest news about the product has also been released! Wall Street sudden warning!
- Coca Cola Company is ordered to pay $6 billion in underpaid taxable income
- Financial Focus | 'Fierce Going Global' Fintech Companies Actively Create Second Income Growth Curve
-
【英偉達の需要が高すぎる?SKハイニックス:黄仁勲がHBM 4チップの6カ月前納入を要求!】SKハイニックスの崔泰源(チェ・テウォン)会長は月曜日、インビダーの黄仁勲(ファン・インフン)CEOが同社の次世代高帯域 ...
- 琳271
- 前天 17:54
- 支持
- 反对
- 回复
- 收藏
-
ファイザーが前立腺がんを治療する革新薬テゼナ& ;reg;(TALZENNA®,一般名:トルエンスルホン酸タラゾールパーリカプセル)は2024年10月29日に国家薬品監督管理局(NMPA)の承認を得て、HRR遺伝子突然変異 ...
- 什么大师特
- 昨天 17:41
- 支持
- 反对
- 回复
- 收藏
-
南方財経は11月5日、中央テレビのニュースによると、現地時間11月5日、米ボーイング社のストライキ労働者が59%の投票結果で新たな賃金協定を受け入れ、7週間にわたるストライキを終えた。ストライキ労働者は11月12 ...
- Dubssgshbsbdhd
- 昨天 16:27
- 支持
- 反对
- 回复
- 收藏
-
【マスクはテスラが携帯電話を作ることに応えた:作れるが作らないアップルとグーグルが悪さをしない限り】現地時間11月5日、有名ポッドキャストのジョローガン氏のインタビューに応じ、「携帯電話を作るのは私たち ...
- 波大老师
- 昨天 14:41
- 支持
- 反对
- 回复
- 收藏